Refer back to the threats section of the guide, but also use your own discretion. I usually go for very bothersome champions like Seraphine if she's not on my team, or things like Yuumi, Vayne, or other champions that give you a hard time. This can be used to farm minion waves from across the map, to stop recalls, to kill steal, etc.īefore going into laning, I'd like to talk about who I like banning while playing Ezreal. You shoot a sickle shaped projectile (320 unit width) that goes across the map. (Global range, Cost 100 mana, Cooldown 120 seconds)Ī pretty awesome ult overall. Minions and non-epic monsters take 50% reduced damage. It grants sight and flies through all targets, dealing magic damage to them. R: Trueshot Barrage Ezreal fires a global projectile in the targeted location. Note that Arcane Shift also reveals the target that you hit, even if you do not have vision of them. You also fire a bolt of magic damage that damages the nearest enemy. (Range 1200 units, Cost 50 mana, Cooldown 12 sec)Į: Arcane Shift After the cast time (0.25 seconds) blink from your current spot to a location up to 475 units away. This ring lasts for 4 seconds and the next auto or ability procs the orb and deals additional magic damage. W: Essence Flux Ezreal shoots an orb in the targetted direction that will apply a ring around the first enemy champion, monster, or structure hit. It will almost always be up in teamfights, due to the fact that it lowers the cooldown on hitting a target. Note: If Mystic Shot hits an enemy, ALL ability cooldowns are reduced by 1.5s, including Mystic Shot (Range 1200 units, Cost 28/31/34/37/40 mana, Cooldown 5.5/5.255/5/4.75/4.5sec) This applies all on-hit and on-attack effects at 100% effectiveness. Q: Mystic Shot Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit. This makes him unique from other ad carries that have to build zeal items, take attack speed runes, etc. Ezreal CONSTANTLY has an attack speed steroid due to this. This ability is why the build works so well, and why I said to take no attack speed runes in the earlier part of the build. Each stack grants 10% bonus attack speed, up to 50%. This timer refreshes for every ability hit. Passive: Rising Spell Force Ezreal's abilities create a stack of Rising Spell Force for every enemy they hit, up to 5x and lasting for 6 seconds. With last year’s finals MVP seemingly caged, EDG had an easy time ending the game 33-minutes in.As with all my guides, I'll provide a quick overview of Ezreal and his abilities for anyone new to the champion or the AD carry role as a whole.
Headlining the charge for EDG was rookie Jungler Zhao “Jiejie” Li-jie, who stepped up massively and controlled DK’s star jungle Canyon, denying him of jungle camps and controlling most of river for EDG. Game 4 was a showcase of map control for both sides. But it was some great team fights courtesy of Showmaker and Canyon that brought game back to the Koreans, particularly Showmaker’s Sylas who managed to find EDG’s backline during team fights. Game 3 saw EDG take an early lead, controlling the map early on.
#Korean lol casters free
It worked as both DK’s mid laner Heo “Showmaker” Su and Jungler Kim “Canyon” Geon-bu denied any form of possible engage from EDG.Īdditionally, Kim “Khan” Dong-ha‘s free farming top lane Graves became too big for the Chinese side, ending the game with a 7/0/6 KDA. Game 2 saw DK come out with a cheesy Malhazar mid and Qiyana jungle to counter EDG’s heavy engage comp.